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Patch - Parche v0.3 (PA)

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Avances:

- IA de torres (I)
- IA de minions. (I)
- IA de criaturas neutrales (I)
- IA de Nexus (I)
- IA de Inhibidores (I)
- Estructura del “Shop” (Compra/Venta). (I)
- Estructura del “Manager” (I)
- Cimientos sobre el sistema de evento. (O)
- Sistema de experiencia. (I)
- Sistema de asesinato/muerte. (I)
- Sistema de dyes. (P)
- Sistema de estadísticas. (I)
- Sistema de spells. (P)
- Sistema de selección de clases. (O)
- Sistema de aprendizaje de skills. (I)
- Sistema de glifos (P)
- Sistema de registro. (O)
- Sistema de recompensas. (I)
- Balance de skills. (O)
- Balance de ítems. (O)
- Balance de mobs. (O)
- Stats base de todas las clases. (O)
- Regeneración y daño de ambas bases/fuentes. (I)
- Cliente: Mapa clásico \"Inferno\" (Lado luz). (I)
- Cliente: Skills Info. (I)
- Cliente: Items Info. (I)
- Cliente: Monturas Info. (I)
- Cliente: Bloqueo y limitación de ciertas funciones del juego. (I)
- Cliente: Avisos de acontecimientos durante la partida. (I)
- Cliente: Textura de torres (Lado luz) (I)
- Cliente: Textura del nexus (Lado luz) (I)
- Cliente: Textura de inhibidores (Lado luz) (I)
- Cliente: Efectos y sonidos de torres (Lado luz) (I)
- Cliente: Efectos y sonidos del nexus (Lado luz) (I)
- Cliente: Efectos y sonidos de inhibidores (Lado luz) (I)
- Cliente: Textura de ambos shops (Lado luz & Lado oscuro). (I)
- Mapa en miniatura. (I)
- Bonus/Buffs de algunas criaturas neutrales. (I)

Referencias: (P) = Planteado - (I) = Implementado - (RP) = Replanteado - (O) = Optimizado - (CA) = Cambiado

Aviso: Los avances que usted pudo observar, están generalizados. La mayoría de los items mencionados anteriormente, poseen un nivel de complejidad bastante alto y abarcan en sí mismo, a una gran cantidad de sub-puntos. Sin embargo, no nos hemos tomado el tiempo de detallar cada uno de ellos, por el simple motivo de que este parche forma parte del servidor en estado "Pre-Alpha" y la cantidad de avances que trae consigo misma son demasiadas como para explicarlas, además de que obviamente se encuentran en constante desarrollo / cambio.
 

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Progress:

- AI of towers. (I)
- AI of minions. (I)
- AI of neutral creatures. (I)
- AI of Nexus. (I)
- AI of Inhibitors. (I)
- Structure of the "Shop" (Purchase / Sale). (I)
- Structure of "Manager". (I)
- Base estructure of the event system. (O)
- Experience system. (I)
- Kills and Deaths system. (I)
- Dyes system. (P)
- Statistics system. (I)
- Spells system. (P)
- Class selection system. (O)
- Skills learning system. (I)
- Glyphs system. (P)
- Registration system. (O)
- Individual ranked system. (P)
- Balance of skills. (O)
- Balance of items. (O)
- Balance of creatures. (O)
- Base stats for all classes. (O)
- Damage and regeneration of Dark and Light bases. (I)
- Client: Classic map 'Inferno' (Light side). (I)
- Client: Skills information. (I)
- Client: Items information. (I)
- Client: Mounts information. (I)
- Client: Locking and limitation of certain game fuctions. (I)
- Client: Announcements of moments during matches. (I)
- Client: Tower's textures (Light side). (I)
- Client: Nexus textures (Light side). (I)
- Client: Inhibitors textures (Light side). (I)
- Client: Sounds and effects of towers (Light side). (I)
- Client: Sounds and effects of nexus (Light side). (I)
- Client: Sounds and effects of inhibitors (Light side). (I)
- Client: Shop textures (both sides). (I)
- Mini-Map. (I)
- Buffs on some neutral creatures. (I)

References: (P) = Presented - (I) = Implemented - (R) = Reconsidered - (O) = Optimized - (CA) = Changed

Notice: Each aspect of the progress is generalized. Most are highly complex and include a lot of minor advances. However, we didn’t take the time to mention each one of them because this patch takes part on the ‘Pre-Alpha’ version of the server and there’re too many things that we’re changing and improving that I’d be impossible to explain them in detail, and which are also in constant development.

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